Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.libraries Subject: Re: Rotation Matrix Functions Date: Wed, 09 Apr 1997 00:44:30 GMT Organization: Into Beyond Lines: 16 Message-ID: <334be642.2316614@news.playstation.co.uk> References: <01bc4074$bd79ee80$d603e8c3@fred> <3345420f.1403970@news.playstation.co.uk> <3345606A.51F9@innotts.co.uk> <3345a710.544618@news.playstation.co.uk> <01bc4274$05a266a0$0805e8c3@fred> <3349dfe5.3964351@news.playstation.co.uk> <01bc4447$49f08ec0$0b16e8c3@fred> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 On 8 Apr 1997 18:00:30 GMT, "Michael Enoch" <100413.2514@compuserve.com> did quoth at me: >Either the other functions also have faults(Bad News) or I'm doing >something wrong(But I don't see how). 1) Check for overflows or likely inaccuracies 2) Are you reusing the same matrix? Errors accumulate. There are various positings in this thread describing methods to clear these a bit. * Alex Amsel * Into Beyond Web Design & JAVA Programming * * http://www.intobeyond.com * WWFC Play off ****ers'97 * MM: "Hand the opposition the lead, the supporters love it"