Path: chuka.playstation.co.uk!news From: Robert_Swan@scee.net (Robert Swan) Newsgroups: scee.yaroze.programming.libraries Subject: Re: Custom Librarys Date: Tue, 02 May 2000 11:28:58 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 23 Message-ID: <390ebb39.5063455@www.netyaroze-europe.com> References: <390B176F.99ED179D@which.net> Reply-To: Robert_Swan@scee.net NNTP-Posting-Host: scee-gw.scee.sony.co.uk X-Newsreader: Forte Free Agent 1.11/32.235 On Sat, 29 Apr 2000 18:10:07 +0100, Max wrote: >I know that some developers, infact most of them use their own PSX >librarys. What I was wondering is.... has anyone else with a Yaroze done >the same thing, like a total re-rig of the librarys? I know that seems a >time consuming task, but the ones we are stuck with are a little less >than efficient. If I was to start to program my own graphiocs and sound >libs would anyone know where I should start? > >Thanks in advance >Max. > Well - if you reverese engineer the workspace area and the otag list - then you can insert your own 2d primitives into the ordering table. Then you could write your own 3d - 2d transformation stuff using some of the few gte functions we were given. Im not sure there is that much point in trying to write your own 3d to 2d routines though. unless you wanted to create custom file formats to include 3d lines and sprites and stuff and various other reasons. Oh ok, it may be worth it :)