Path: chuka.playstation.co.uk!news From: "Chris Allmark" Newsgroups: scee.yaroze.programming.libraries Subject: FP calculation speed. Date: 17 Apr 1997 07:54:59 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 9 Message-ID: <01bc4b05$545e09e0$02018484@chrisa> NNTP-Posting-Host: ld39-120.lon.compuserve.com X-Newsreader: Microsoft Internet News 4.70.1155 Does the use of functions such as SIN(), COS() etc. have a dramatic effect on speed. I am messing arround with a sprite routine which performs 1000xSIN() and 1000xCOS() calculations for each of 1000 sprites during the GsSortSprite() bit and I seem to be achieving around 1 frame per second (wow.). I disabled the SIN & COS calcs and it flew. I am goind to pre-calculate the data into an array - but should I have to do that ? --- Chris Allmark, Zoo Software Solutions "If you can't plug it in - We don't use it !"