Path: chuka.playstation.co.uk!news From: Andrew Robert Williamson Newsgroups: scee.yaroze.programming.libraries Subject: Re: pc file handling ioctl etc Date: Tue, 01 Apr 1997 08:51:51 -0800 Organization: PlayStation Net Yaroze (SCEE) Lines: 27 Message-ID: <33413D27.4F90@supersonic.win-uk.net> References: <333877DF.2FEC@supersonic.win-uk.net> <333A40A0.2D25@interactive.sony.com> <333AEE3C.7169D3B1@pi.net> NNTP-Posting-Host: ac087.du.pipex.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02 (Win16; I) tratax@pi.net wrote: > > > > Can anyone tell me if there are any demos of accessing a pc file via the > > > tty stream, ie using open() close() read() write() and ioctl(). > > > > > You can't at the moment. tty is the console environment, so all reads > > and write are to the console not directly to the PC. > > > > It is possible to load any PC files to Yaroze the same way that .tim and > > .tmd files are done. Other than this unless someone rewrites siocons all > > files have to be loaded from PC at the start of the program. > > Is there any documentation about the SIOCONS protocol ? I'd like to have > a SIOCONS > for linux, so linux can be my primary development environment, and to be > able to implement a 'device protocol' library similair to MWopen, MWread > .. etc. > > -Henk-Jan Would it be possible to have the source code for the siocons system? I have a map editor which I want to run on my Yaroze. If I can extract the file handling routines from siocons then I can use more of the given memory for my map editor. Andy Williamson.