Path: chuka.playstation.co.uk!news From: Jim Newsgroups: scee.yaroze.programming.libraries Subject: Re: Analog Controller Date: Tue, 26 Aug 1997 10:02:46 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 43 Message-ID: <34029BB6.E4EA0908@micronetics.com> References: <33FC1746.813@mintsauce.com> NNTP-Posting-Host: jim.micronetics.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.01 [en] (Win95; I) X-Priority: 3 (Normal) Hi Simon, I was going to document this at the weekend but other projects consumed my time. Like attempting to drink 4 gallons of beer. (i failed) The operation of the duel analog controller is much the same as the digital one except there are four extra bytes at pad[4] .. pad[7]. They are just signed chars for the x,y axis for each analog controller. You can also depress each thumb pad as well so it works like a button. The pad id (pad[1]) changes whenever you press the analog button on the pad, but for the life of me can't remember what it comes up with. I worked it all out by just printfing pad[0..7] in a loop and pressing all the buttons to see what would happen. It only took me about 30 minutes to work analog code into my current project. Jim Simon Wood wrote: > > Hi > > I would like to be able to support the new Analog Controller. But > before I go out and buy one I would like to be sure that I can get the > details of what data it returns and in what format. > > So, what I am after is the data format returned by the Analog > Controller!! > > Any details, leads etc. would be greatly appreciated. > > Regards > > Simon Wood > > P.S. Details of any other controllers not detailed in the User Guide > and the Manual Additions on the WebSite would also be greatly > appreciated.