Path: chuka.playstation.co.uk!news From: Stuart_Ashley@Playstation.sony.com Newsgroups: scee.yaroze.programming.libraries Subject: Memory Map Date: 1 Sep 1997 11:14:18 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 25 Message-ID: <5ue82b$2gk7@chuka.playstation.co.uk> Reply-To: Stuart_Ashley@Playstation.sony.com NNTP-Posting-Host: chuka.playstation.co.uk Originator: news@chuka.playstation.co.uk From: Stuart_Ashley@Playstation.sony.com To: news@playstation.co.uk >I am learning to use the yaroze and would be greatfull if somebody could >give me a decent memory map of the yaroze in plain english. 0x00000000 - 0x001fffff is the normal bit of memory but this is also mapped to 0x80000000 - 0x801fffff and 0xa0000000 - 0xa01fffff. The differences are to do with caching, its best to use 0x8... The libraries take up everything from 0x00000000 - 0x0008ffff. The stack takes up everything from 0x001fff00 - 0x001fffff. 0x1f800000 - 0x1f8003ff is the scratch pad, or D cache And thats about it Stuart