Path: chuka.playstation.co.uk!news From: Ian Thompson Newsgroups: scee.yaroze.programming.libraries Subject: Re: Memory Map Date: Thu, 04 Sep 1997 00:49:49 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 38 Message-ID: <340DF79D.E85783B6@virgin.net> References: <5ue82b$2gk7@chuka.playstation.co.uk> Reply-To: leanne.mckee@virgin.net NNTP-Posting-Host: p18-dunlin-gui.tch.virgin.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.0 [en] (Win95; I) To: Stuart_Ashley@Playstation.sony.com X-Priority: 3 (Normal) Stuart_Ashley@Playstation.sony.com wrote: > From: Stuart_Ashley@Playstation.sony.com > To: news@playstation.co.uk > > >I am learning to use the yaroze and would be greatfull if somebody > could > >give me a decent memory map of the yaroze in plain english. > 0x00000000 - 0x001fffff is the normal bit of memory but this is also > mapped > to > 0x80000000 - 0x801fffff and 0xa0000000 - 0xa01fffff. The differences > are to > do > with caching, its best to use 0x8... > > The libraries take up everything from 0x00000000 - 0x0008ffff. > The stack takes up everything from 0x001fff00 - 0x001fffff. > > 0x1f800000 - 0x1f8003ff is the scratch pad, or D cache > > And thats about it > > Stuart Thanks Stuart, I know its in the manual but could you confirm the load adress of graphic, sound and code please. Thanks again. Ian. (Oops! Just reposted this message to group, Incase the info is of any use to anybody else.)