Path: chuka.playstation.co.uk!news From: Developer Support Newsgroups: scee.yaroze.programming.libraries Subject: Re: Memory Map Date: Thu, 04 Sep 1997 14:39:06 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 30 Message-ID: <340EB9FA.462F@interactive.sony.com> References: <5ue82b$2gk7@chuka.playstation.co.uk> <340DF79D.E85783B6@virgin.net> NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Ian Thompson wrote: > > I know its in the manual but could you confirm the load adress of > graphic, sound and code please. > > Thanks again. > > Ian. > You can load graphics sound and your program anywhere. Personally I load my graphics and sound to 0x80090000 to 0x800FFFFF and my program from 0x80100000. I find its best to put the graphics and sound before the program as the program is bigger than it looks due to uninitialised data (the gpu work area being the biggest problem), which can cause problems with the graphics and sound being overwritten if they are placed after the program. Once your graphics and sound are loaded into memory they can be transfered to graphics and sound memory freeing up that area, which can then be used as you wish (this does mean that you'll have to reload the graphics everytime you run, and maybe the sound unless you alter the program so it only transfers from main memory to sound memory on the first run each session). You maybe wondering if you can load direct to sound and video memory. The answer is no, not even full developers can do this, its to do with the way the playstation is put together. Stuart