Path: chuka.playstation.co.uk!news From: Ian Thompson Newsgroups: scee.yaroze.programming.libraries Subject: Re: Memory Map Date: Fri, 05 Sep 1997 00:21:59 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 46 Message-ID: <340F4296.4CA6AC4C@virgin.net> References: <5ue82b$2gk7@chuka.playstation.co.uk> <340DF79D.E85783B6@virgin.net> <340EB9FA.462F@interactive.sony.com> Reply-To: leanne.mckee@virgin.net NNTP-Posting-Host: p08-hawk-gui.tch.virgin.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.0 [en] (Win95; I) To: Developer Support X-Priority: 3 (Normal) Developer Support wrote: > Ian Thompson wrote: > > > > I know its in the manual but could you confirm the load adress of > > graphic, sound and code please. > > > > Thanks again. > > > > Ian. > > > > You can load graphics sound and your program anywhere. Personally I > load > my graphics and sound to 0x80090000 to 0x800FFFFF and my program from > 0x80100000. I find its best to put the graphics and sound before the > program as the program is bigger than it looks due to uninitialised > data > (the gpu work area being the biggest problem), which can cause > problems > with the graphics and sound being overwritten if they are placed after > > the program. > > Once your graphics and sound are loaded into memory they can be > transfered to graphics and sound memory freeing up that area, which > can > then be used as you wish (this does mean that you'll have to reload > the > graphics everytime you run, and maybe the sound unless you alter the > program so it only transfers from main memory to sound memory on the > first run each session). > > You maybe wondering if you can load direct to sound and video memory. > The answer is no, not even full developers can do this, its to do with > > the way the playstation is put together. > > Stuart Great! Just the information I was looking for. Thankyou for all your help Stuart. Ian T.