Path: chuka.playstation.co.uk!chuka.playstation.co.uk!news From: gil@snsys.com (Gil Jaysmith) Newsgroups: scee.yaroze.programming.libraries Subject: Re: Timers Date: Mon, 22 Sep 1997 16:01:04 GMT Organization: SN Systems Lines: 24 Message-ID: <6064i1$5327@emeka.playstation.co.uk> References: <342473BC.7566@peace.co.nz> <605ia7$5324@emeka.playstation.co.uk> <34265059.398@peace.co.nz> Reply-To: gil@snsys.com NNTP-Posting-Host: gil.snsys.com X-Newsreader: Forte Free Agent 1.0.82 James Russell wrote: >But don't the counters just 'count' at a given rate, and you have to >check them to see where they've got up to? I.e, they don't cause >interrupts? >The prog manual tells you about them but the library pages don't give >enough info on what parameters they take. If they can cause an interrupt, >that you be great, but AFAICT the only parameter the lib functions >use is one that resets the counter to a set value. Sorry... didn't look hard enough at the manuals. I thought that since they had some of the root counter functions they'd have SetRCnt as well, which is where you'd normally specify you want an interrupt. Interesting that the documentation mentions RCntCNT2 and RCntMdNOINTR, though, since these are values you can pass to SetRCnt to control whether you get interrupts. I wonder whether this was an accidental omission. Anyone at SCEE want to comment? Or is this just another manual error? (I begin to see what all you lot are whinging about.) Anyway, looks like no spontaneous interrupts for you, squire :=( - Gil