Path: chuka.playstation.co.uk!news From: "grim" Newsgroups: scee.yaroze.programming.sound Subject: Attribute Definition Files Date: 31 Mar 1997 21:57:56 GMT Organization: froth kid Lines: 14 Message-ID: <01bc2846$fa391d00$c793989e@fourny.demon.co.uk> NNTP-Posting-Host: fourny.demon.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Has anyone worked out which voices in the example sound data are mapped to which MIDI patch numbers? (especially drums) Is this information in the Attribute definition file? Is there an example Attribute Definition File somewhere on the website? Would sony like to post the VAG files and Attribute Definition Files for the example VAB VB/VH files??? That way we could make a composite new VAB with some tone data taken from sony example data (would save having to sample lots of new stuff for game music) and add some sound effects VAGs for the game. Alternatively, what about a VB VH to VAB converter (vabjoin?) then a VAB to VAG and attribute file converter (mkvag?). Grim