Path: chuka.playstation.co.uk!news From: SCEE Developer Support Newsgroups: scee.yaroze.programming.sound Subject: Re: Attribute Definition Files Date: Wed, 23 Apr 1997 13:50:13 +0100 Organization: Sony Computer Entertainment Europe Lines: 32 Message-ID: <335E0585.DDD@interactive.sony.com> References: <01bc2846$fa391d00$c793989e@fourny.demon.co.uk> <01bc2a5f$db0c3000$c793989e@fourny.demon.co.uk> <01bc49fe$fd3d38e0$LocalHost@fred> NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Michael Enoch wrote: > > > Also I have another question. How do you make VAB files using lots of > VAGs > > when you have to list all the VAGs on the command line of mkvab? You soon > > run out of command line space (about 120 characters, isnt it?) especially > > since you have to include the .vag suffix. Is it possible to list the vag > > files in another text file or even the attribute definition file?? > > > > Graeme > > I haven't really done any sound stuff yet but maybe you can use an .ARG > file with that sound utility, a bit like with one of the graphics > utilities. There is a good chance I'm wrong as I haven't tried it or > anything but it's a suggestion anyway.(I haven't even used an ARG file with > the graphics utility yet......:) > > Good Luck, and I hope you don't go crazy talking to yourself, > > Mike. > > P.S. The ARG file stuff is in the user guide I think. It may be worth a > look if no-one else answers. I am waiting for a reply/update from Japan about this. Some of the game developers are having the same problem and there is no info on using script files. Hopefully I will have a reply soon. When (if?!) I do, we will let you know.... Cheers, Jason