Path: chuka.playstation.co.uk!news From: Mark.Dickman@elmail.co.uk (Mark ) Newsgroups: scee.yaroze.programming.sound Subject: Re: CD-DA playlist length? and that... Date: Tue, 07 Apr 1998 16:22:15 GMT Organization: ElectricMail Ltd. Lines: 36 Message-ID: <352a518b.104689808@news.playstation.co.uk> References: <34D6451C.17BD@manc.u-net.com> <34d657dd.5219332@news.playstation.co.uk> <34D77A43.6FEE@manc.u-net.com> <34d7a1ad.11745641@news.playstation.co.uk> NNTP-Posting-Host: oneida.elmail.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.0/32.390 On Tue, 03 Feb 1998 23:34:22 GMT, gil@snsys.com (Gil Jaysmith (Telecommuting)) wrote: >On Tue, 03 Feb 1998 20:12:51 +0000, James Shaughnessy > wrote: >>I am also finding that some CDs give strange track-number results, >>as if there are phantom tracks on them that 'proper' CD players >>know to ignore. > >This is reasonable; there's a format of CD which can store a data >track which regular CD players ignore but which can Autorun on a >CD-ROM drive (or be ignored by a CD-player program). I expect this is >how things like the X-Files CD has a secret track which you have to >rewind to. Some game CDs scream like bloody murder in track 1 if I >play them on my stereo, but some are happy to ignore the game data. You can actually get multiple index numbers within CD audio tracks, which is why you can occasionally see if you go from one track to another it counts up in seconds from a negative number -00:03 to 00:00 whereas if you directly jump to the track you will enter at 00:00. I have the above X-Files CD, and if I can find a player that can show index track counts I'll see if I can spot what is happening. It is probable that when the CD starts if 'jumps' to 00:00 rather than start at the proper track start point. If you see what I mean. Cheers, Mark