Path: chuka.playstation.co.uk!news From: "Steve Dunn" Newsgroups: scee.yaroze.programming.sound Subject: seq probs Date: Thu, 16 Apr 1998 21:33:42 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 24 Message-ID: <6h5poo$shn1@chuka.playstation.co.uk> NNTP-Posting-Host: userm898.uk.uudial.com X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Hello, I'm just starting to experiment with sound, and I've come across something strange. I converted a .mid file to a .seq file. I then used seqplay to preview it before sticking it in my game. seqplay plays the seq file reasonably well. The problem is, when I load the seq into my game, all I get is a few feeble 'ticking noises' (in beat to what 'should' be playing). I'm using 'std0' .vb and .vh files off the boot disk(I'm assuming seqplay uses these too?). Everything appears to be loading OK, I get valid handles for everything loaded (std0.vb, std0.vh and title.seq). Is there something I'm missing (apart from sanity, good looks and humour). Steve 'tone deaf' Dunn.