Path: chuka.playstation.co.uk!news From: "grim" Newsgroups: scee.yaroze.programming.sound Subject: Re: VAG -> VAB Date: 6 May 1997 17:27:06 GMT Organization: froth kid Lines: 19 Message-ID: <01bc58ed$15132180$c793989e@fourny.demon.co.uk> References: <336EADA2.145E@reptile.no> NNTP-Posting-Host: fourny.demon.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 I struggled over this for ages. But the way to get an attribute file is to type mkvab -r std0.vh -o using the .vh file given in the psx\data\sound directory, not a .vab file after all ! hope this helps Grim PSX Pune on the way! Started on saturday and its playable already. May get held up a bit because of 'playtesting'. ALso the fact that PScomUtil wont download data files and MWBload dont work so the graphics are a bit crap and I cant put the samples in yet. Wish sony would finish the multitap libraries then I can have a full 6 players and throw a Pune party.