Path: chuka.playstation.co.uk!news From: "Steve Dunn" Newsgroups: scee.yaroze.programming.sound Subject: Playback speed Date: Wed, 29 Apr 1998 19:22:42 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 19 Message-ID: <6i7r04$lbr2@chuka.playstation.co.uk> NNTP-Posting-Host: userk730.uk.uudial.com X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 I've been busy stealing samples left, right and centre, and have been converting them to 16 bit at 11.025 kHz (to save space). When I play them back with 'sfxplay' (downloadable on my home-page ~steved), they're playing at approx. twice the speed (which I assume is because the 'default' is 22.050khz). The aiff2vag says use -R Fs...where fs is the sampling rate... So like a dumb windows programmer I've assumed that aiff2vag -R 11025 wave.wav would produce a suitable VAG that would play at the correct speed.... But, alas, no joy. The resulting sound is turned into a mere 'blip on steroids'. Am I missing something ? Does the playback speed have to come from another source ? Is it in the '.def' file ? Are you laughing at me ? Who said that ? Steve 'sound fx fool' Dunn.