Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Elliott Lee Newsgroups: scee.yaroze.programming.sound Subject: Re: flushing sound mem Date: Thu, 30 Apr 1998 18:21:39 -0700 Organization: Cisco Systems Lines: 26 Message-ID: <354923A3.E355F2A4@netmagic.net> References: <6iavak$lbr5@chuka.playstation.co.uk> Reply-To: tenchi@cisco.com NNTP-Posting-Host: dhcp-e-39-237.cisco.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [en] (Win95; U) Dunno, but here's a crazy idea that just might work: I've been under the impression that VAB memory is released when the highest VAB ID has been SsVabClose()'ed. And, since there's only 16 IDs available, you could do a for-loop and just close all of them starting with 15..0. :) Then again, I haven't tried this, so this may cause the Yaroze to hang/crash/die/etc. - e! Steve Dunn wrote: > > Does anyone know how to clear the whole of the SPU ? I'm > finding that If I start my 'game' and load the vb into SPU, it works fine > the first time, but if(when!) after the thing goes t*ts up and I try to > reload the vb into spu (after restarting the game but not resetting the psx), I > get a -1 for the handle. The VB file is quite large (over half the size of the > sound ram), so I'm assuming it can't be transferred the 2nd time because theres > not enough room for it. > > Steve -- - e! tenchi@netmagic.net http://www.netmagic.net/~tenchi/yaroze/