Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scee.yaroze.programming.sound Subject: Re: Pause Sound Date: Mon, 08 Jun 1998 15:21:03 +0100 Organization: Sony Computer Entertainment Europe Lines: 10 Message-ID: <357BF34F.B976E4BA@scee.sony.co.uk> References: <357BD35A.A6CC16E1@creatron.de> NNTP-Posting-Host: camfw01.millennium.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Eric Bleinagel wrote: > > After very hard work I got all my sound samples running and it sounds > good. But now I want to pause a sound sample and if I start it again, it > should start at the place where I paused it. But I cannot find any > function which realises this. > I have only samples, so I use only SsUt... -stuff. Try setting the pitch to zero (using SsUtSetPitch()), then resetting back to normal when you want to restart.