Path: chuka.playstation.co.uk!news From: Eric Bleinagel Newsgroups: scee.yaroze.programming.sound Subject: Re: Pause Sound Date: Mon, 08 Jun 1998 18:18:14 +0200 Organization: CREATRON GmbH Lines: 19 Message-ID: <357C0EC6.7E757E83@creatron.de> References: <357BD35A.A6CC16E1@creatron.de> <357BF34F.B976E4BA@scee.sony.co.uk> NNTP-Posting-Host: 193.30.95.254 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [de] (Win95; I) Hey, it works (with SsUtChangePitch())! Thanks! Eric James Russell schrieb: > > Eric Bleinagel wrote: > > > > After very hard work I got all my sound samples running and it sounds > > good. But now I want to pause a sound sample and if I start it again, it > > should start at the place where I paused it. But I cannot find any > > function which realises this. > > I have only samples, so I use only SsUt... -stuff. > > Try setting the pitch to zero (using SsUtSetPitch()), then resetting back > to normal when you want to restart.