Path: chuka.playstation.co.uk!news From: asc@netlink.ch (Yannick Suter) Newsgroups: scee.yaroze.programming.sound Subject: vabsplit Date: Wed, 24 Jun 1998 23:57:29 GMT Organization: Nowadays Lines: 49 Message-ID: <359190d6.13833227@news.playstation.co.uk> Reply-To: asc@netlink.ch NNTP-Posting-Host: pppb217.netlink.ch X-Newsreader: Forte Free Agent 1.1/32.230 hihoe.. well.. my prob is that after splitting my vabFile, the size of the resulting *.vb file is always 0 (NULL) .. is this normal? - well, my player is not able to play the waves.. =( strange is, that the size of the *.vh file is equal to the size of the vabfile! the problem could be my define.def file to generate the vabfile .. for one *wav file.. VabHdr form = 'VABp' ver = 0x7 id = 0 fsize = 0 ps = 1 ts = 1 vs = 1 ProgAtr 0 tones = 1 mvol = 127 mpan = 64 VagAtr 0 0 prior = 0 mode = 0 vol = 127 pan = 64 center = 90 shift = 0 min = 0 max = 127 pbmin = 0 pbmax = 0 ar = 127 dr = 15 sr = 0 rr = 31 sl = 15 prog = 0 vag = 1 vsize 0 yan asC . nowadayS . www.netlink.ch/nowadayS Yan . Net!Yaroze . www.netyaroze-europe.com/~yannick/