Path: chuka.playstation.co.uk!news From: Alex Herbert Newsgroups: scee.yaroze.programming.sound Subject: Re: vabsplit Date: Thu, 25 Jun 1998 14:46:55 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 66 Message-ID: <359254CF.F64CEF6@ndirect.co.uk> References: <359190d6.13833227@news.playstation.co.uk> Reply-To: aherbert@ndirect.co.uk NNTP-Posting-Host: dialin0-29.ndirect.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) Yannick Suter wrote: > hihoe.. > well.. my prob is that after splitting my vabFile, the size of the > resulting *.vb file is always 0 (NULL) .. is this normal? - well, my > player is not able to play the waves.. =( > > strange is, that the size of the *.vh file is equal to the size of the > vabfile! > > the problem could be my define.def file to generate the vabfile .. for > one *wav file.. > > VabHdr > form = 'VABp' > ver = 0x7 > id = 0 > fsize = 0 > ps = 1 > ts = 1 > vs = 1 > > ProgAtr 0 > tones = 1 > mvol = 127 > mpan = 64 > > VagAtr 0 0 > prior = 0 > mode = 0 > vol = 127 > pan = 64 > center = 90 > shift = 0 > min = 0 > max = 127 > pbmin = 0 > pbmax = 0 > ar = 127 > dr = 15 > sr = 0 > rr = 31 > sl = 15 > prog = 0 > vag = 1 > vsize > 0 > > yan > asC . nowadayS . www.netlink.ch/nowadayS > Yan . Net!Yaroze . www.netyaroze-europe.com/~yannick/ Right. I haven't actually seen this problem before, but I suggest you use VabTool (which can be downlaoded the SCEE/SCEA sites). VabTool is a Windows util which compiles VAGs into a single VAB and bypasses the need to create a DEF file. I've had no troubles with Vabsplit with VABs created by VabTool. Hope that sorts you. Herbs