Path: chuka.playstation.co.uk!news From: "Colin Hughes" Newsgroups: scee.yaroze.programming.sound Subject: Re: SsVabTransfer locks up! Date: Mon, 3 Aug 1998 17:42:06 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 20 Message-ID: <6q4pr4$7vo2@chuka.playstation.co.uk> References: <359E8449.860@dial.pipex.com> NNTP-Posting-Host: mailgate.scee.sony.co.uk X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 The D-cache stack is only 1k in size, so you should only use it for tight code loops, not your whole game Colin. Chris Chadwick wrote in message <359E8449.860@dial.pipex.com>... >Hi > >I think Ive asked for help on this before but >didnt get any response. Anyway, Ill try again so here goes... > >Can anyone tell me why SsVabTransfer fails and causes the >Yaroze to lock-up when I have the stack setup in the DCache. >Everything works fine when I have the stack in main memory. > >Any help would be greatly appreciated! > >-Chris