Path: chuka.playstation.co.uk!news From: Jim Newsgroups: scee.yaroze.programming.sound Subject: Pain in the... Date: Tue, 01 Jul 1997 11:27:00 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 31 Message-ID: <33B8DB74.51136F58@micronetics.com> NNTP-Posting-Host: jim.micronetics.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.0b4 [en] (Win95; I) X-Priority: 3 (Normal) Well I guess it was my turn to play with the audio stuff last night. Not exactly my idea of a fun night coding... oh well. Is there expected to be a manual addition soon describing how to create vab files? I managed to hack out a .def file from std0.vag but that was not really liberal with any useful information. Incidently I did notice that a .vag file is just the .vh and .vb files concatonated. Just "copy std0.vh/b+std0.vb/b std0.vag" One thing I would like to see is the file format for .seq .vh .vb .vab files, and clear descriptions of .def. Now what are programs and tones? These .def files have really confused the pants off me. :-) I finally managed to get something playing late last night (or was it early morning?, can't remember) that almost resembled the .xm I was trying to convert. Mind you I don't have the nerve to show it to the guy who wrote it yet, probably get a bit violent, because of what I've done to his tune.. :-) Also anyone have an .xm -> .mid converter that does more that four channels? or am I best off writing my own? .seq file format anyone? How about a .xm -> (.seq, .vh, .vb) converter? Should not be tricky with the format? Unless the sample compression method is a sony propriatory thing they closely guard. regards JiM