Path: chuka.playstation.co.uk!news From: Alex Herbert Newsgroups: scee.yaroze.programming.sound Subject: Re: SMF Format-0 Date: Wed, 19 Aug 1998 14:33:54 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 18 Message-ID: <35DAD442.BFC199F0@ndirect.co.uk> References: <35DA1527.E7A43D22@enterprise.net> Reply-To: aherbert@ndirect.co.uk NNTP-Posting-Host: dialin2-13.ndirect.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) Ben James wrote: > Help! I've got a cool format-0 .MID file I want to put in my GDUK entry > but SMF2SEQ only supports format-1. Is there an alternative converter > around? Or, something to convert from format-0 to format -1. > Any assistance would be greatly appreciated! > Most sequencing software that I've used will save in format 1, so you could convert it that way. If it's a GM file (and you're using the STD sound bank) then you have to insert a program change to get the drums to work right anyway - so I'm told. (Chan 10, Prog 127 - Can this be right? I thought drums were on Prog. 128, but that would require a bank select as MIDI prog numbers are 7-bit.) Herbs