Path: chuka.playstation.co.uk!news From: Ben James Newsgroups: scee.yaroze.programming.sound Subject: Re: SMF Format-0 Date: Wed, 19 Aug 1998 23:32:13 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 26 Message-ID: <35DB526D.6A718A3C@enterprise.net> References: <35DA1527.E7A43D22@enterprise.net> <35DAD442.BFC199F0@ndirect.co.uk> NNTP-Posting-Host: max01-059.enterprise.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) Alex Herbert wrote: > > Ben James wrote: > > > Help! I've got a cool format-0 .MID file I want to put in my GDUK entry > > but SMF2SEQ only supports format-1. Is there an alternative converter > > around? Or, something to convert from format-0 to format -1. > > Any assistance would be greatly appreciated! > > > > Most sequencing software that I've used will save in format 1, so you could > convert it that way. If it's a GM file (and you're using the STD sound > bank) then you have to insert a program change to get the drums to work > right anyway - so I'm told. (Chan 10, Prog 127 - Can this be right? I > thought drums were on Prog. 128, but that would require a bank select as > MIDI prog numbers are 7-bit.) > > Herbs A-ha! Thanks Herbs, my sequencer took it upon itself to save my MIDI file as type 0 because there's only 1 track in it. I'm using Magix Music Studio. It's definitely channel 10, program 127 on my CS1x. But that uses XG sounds so it might be different for GM/GS synths.