Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Elliott Lee Newsgroups: scee.yaroze.programming.sound Subject: Re: Please help me! Date: Mon, 07 Sep 1998 04:07:10 -0700 Organization: SCEA News Server Lines: 56 Message-ID: <35F3BE5E.4CD89C54@shell.jps.net> References: <01bdd991$3664c160$da46e8c3@custom-p200> NNTP-Posting-Host: 209-239-203-11.oak.jps.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; U) Not enough info here. Can you either post the LoadSound function or send me all the files? - e? Levet Yoann wrote: > > I have a problem: > I want to send my SoundBanks into the PSX: > > -This program run with no bug: > > #include "Sound.h" //Sound subroutine > #include "Address.h" //Definition of address > > static int gSoundBank, gSoundBank2; > > void InitSoundEffects(void) > { > gSoundBank = LoadSound(EFFECTSVH, EFFECTSVB); > } > > -This program run with no bug: > > #include "Sound.h" //Sound subroutine > #include "Address.h" //Definition of address > > static int gSoundBank, gSoundBank2; > > void InitSoundEffects(void) > { > gSoundBank2 = LoadSound(EFFECTS2VH, EFFECTS2VB); > } > > -But this program made one assertion failed!!!: > > #include "Sound.h" //Sound subroutine > #include "Address.h" //Definition of address > > static int gSoundBank, gSoundBank2; > > void InitSoundEffects(void) > { > gSoundBank = LoadSound(EFFECTSVH, EFFECTSVB); > gSoundBank2 = LoadSound(EFFECTS2VH, EFFECTS2VB); //Error into this > line!!!!!!!!!!! > } > > Please help me, this is the last bug of my game! -- Mata ne, ... ... - e! ::' tenchi@shell.jps.net ':: (Protocol) :: ACiD -/- ACS -/- pHluid -/- Yaroze :: (Tenchikun) ::. http://www.jps.net/tenchi .:: ''' '''