Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Ed Federmeyer" Newsgroups: scee.yaroze.programming.sound Subject: Re: A great idea for a utility Date: Thu, 10 Sep 1998 22:25:44 -0500 Organization: Ed Federmeyer Lines: 35 Message-ID: <6te6gt$abv2@scea> References: <6srrru$7v93@scea> <35F3BDFD.EE62C921@shell.jps.net> NNTP-Posting-Host: charlie.cns.iit.edu X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Elliott Lee wrote in message <35F3BDFD.EE62C921@shell.jps.net>... >The only drawback i can see is that don't you need an EMU-based >wavetable card? Other than that, it might work out pretty good. >- e? Actually, the SoundFont specs are supposed to be pretty generic across sound cards and technologies. The samples themselves should be able to be converted to the PlayStation "SPU" format used in the VH/VB VAG file. The idea is that the SoundFont is a description of all the data available to make a sound, and each sound card uses as much of that info as possible. The more info that gets used (like with newer and better technologies), the more faithfully the sound is produced, but that doesn't stop older cards and technologies from getting as reasonably close as they can. I'd bet the PlayStation could do a pretty good job, even compared to run-of-the mill PC sound cards. And it would sound a *heck* of alot better then using the ST0 VAG file from the Yaroze boot CD! >Ed Federmeyer wrote: >> A program that takes a standard MIDI file (mysong.MID) and a "SoundFont" >> file (mysounds.SBK or mysounds.SF2) and outputs a Yaroze SEQ file (with the >> drum track automagically corrected: mysong.SEQ) and a VH/VB file >> (mysounds.VH, mysounds.VB) with only the samples needed to play that song. >> [Ideally, it can take several MIDI and "SoundFont" files so that the VH/VB >> file created can be used with all the songs.]