Path: chuka.playstation.co.uk!news From: James Rutherford Newsgroups: scee.yaroze.programming.sound Subject: Re: Sound Problems Date: Thu, 19 Nov 1998 16:34:58 +0000 Organization: The Hex Heroes Lines: 26 Message-ID: <365448B2.9B6BDAD@writeme.com> References: <3651a62f.166898943@news.playstation.co.uk> NNTP-Posting-Host: janus.dai.ed.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.06 [en] (X11; I; SunOS 5.5.1 sun4u) Hi R, The only thing I can think of (and /yes/, this isn't very helpful) is that you're loading the SEQ into a different memory address or overwriting the SEQ with one of your other files. The error you report, I think, happens when the SEQ header is anything but what the PSX is expecting. Illuminating, huh? ...No, I agree =;o) James. > I'm just getting around to sticking the in-game music into my game and > I've come across a little problem. If I load STD0.VB and STD0.VH via > siocons everything works fine, but if I try to load them from the CD ( > using CdReadFile etc... ) when I go to play my .SEQ file I get a > message saying 'Old SEQ format' and the Yaroze hangs. > > Anyone got any ideas ? > > Richard. > http://www.netyaroze-europe.com/~rcutting