Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scee.yaroze.programming.sound Subject: Re: Sound Problems Date: Thu, 19 Nov 1998 18:09:35 +0000 Organization: Sony Computer Entertainment Europe Lines: 22 Message-ID: <36545EDF.3A376F26@scee.sony.co.uk> References: <3651a62f.166898943@news.playstation.co.uk> <365448B2.9B6BDAD@writeme.com> NNTP-Posting-Host: mailgate.scee.sony.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5b2 [en] (Win95; I) X-Accept-Language: en James Rutherford wrote: > > The only thing I can think of (and /yes/, this isn't very helpful) is > that you're loading the SEQ into a different memory address or > overwriting the SEQ with one of your other files. > > The error you report, I think, happens when the SEQ header is anything > but what the PSX is expecting. That sounds very likely - You get that error if the first byte of the SEQ file is not 'S' or 'p'. The value of the first byte on the CD files is 'p'. Cheers, James -- == James_Russell@scee.sony.co.uk +44 (171) 447-1626 == Developer Support Engineer - Sony Computer Entertainment Europe How do you make Windows faster? Throw it harder.