Path: chuka.playstation.co.uk!news From: richard.cutting@virgin.net (Richard Cutting) Newsgroups: scee.yaroze.programming.sound Subject: Re: Sound Problems Date: Sat, 21 Nov 1998 09:49:20 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 32 Message-ID: <36568c64.787064@news.playstation.co.uk> References: <3651a62f.166898943@news.playstation.co.uk> <365448B2.9B6BDAD@writeme.com> <36545EDF.3A376F26@scee.sony.co.uk> NNTP-Posting-Host: p30-jacana-gui.tch.virgin.net X-Newsreader: Forte Free Agent 1.11/32.235 On Thu, 19 Nov 1998 18:09:35 +0000, James Russell wrote: >James Rutherford wrote: >> >> The only thing I can think of (and /yes/, this isn't very helpful) is >> that you're loading the SEQ into a different memory address or >> overwriting the SEQ with one of your other files. >> >> The error you report, I think, happens when the SEQ header is anything >> but what the PSX is expecting. > >That sounds very likely - You get that error if the first byte of the SEQ file is not 'S' or 'p'. >The value of the first byte on the CD files is 'p'. > >Cheers, > >James > > >-- >== James_Russell@scee.sony.co.uk +44 (171) 447-1626 >== Developer Support Engineer - Sony Computer Entertainment Europe > >How do you make Windows faster? Throw it harder. A sort of followup question. When I read from the CD do I need to allocate more space than the actual size of the file ? ( i.e when you do a CdReadFile does it only read in blocks of a certain size ? ). Richard.