Path: chuka.playstation.co.uk!news From: Scott Campbell Newsgroups: scee.yaroze.programming.sound Subject: Re: mid2smf convertor needed Date: Thu, 01 Apr 1999 02:00:38 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 43 Message-ID: <3702C536.832CB28E@escotia.freeserve.co.uk> References: <37015CB4.7BAB5B4D@escotia.freeserve.co.uk> <37018E92.F4859052@playstation.sony.com> NNTP-Posting-Host: modem-8.thulium.dialup.pol.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (Win95; I) X-Accept-Language: en I can play the SEQs using seqplay.bat, but I still get the 'old SEQ format' message when I try my own code. The code I'm using looks something like: standardSounds = SsVabTransfer( ( u_char * ) STANDARD_VH_ADDRESS, ( u_char * ) STANDARD_VB_ADDRESS, -1, 1 ); music = SsSeqOpen( ( u_long * ) seqAddress, standardSounds); SsSeqPlay( music, SSPLAY_PLAY, SSPLAY_INFINITY ); which owes a lot to the 'Sound for Dummies' document. I think the PS complains when I try to open the SEQ i.e. SsSeqOpen(). I'm ready to join a lunatic asylum. ScoTT Rob Vawter wrote: > Scott, > > Many MIDI editing\playback\creation programs allow you to save as MIDI > format 1 (smf).However, if you are getting this message: "This is an old > SEQ Data Format.", the problem may be something else. > > - RV > > Scott Campbell wrote: > > > I don't suppose anyone knows of a convertor for changing .mid files to > > .smf . > > > > I'm trying to do some music but the Yaroze tells me that I'm using an > > old midi format when my program runs. (I was quite impressed - it's not > > normally so friendly when it fails) > > > > Cheers > > > > ScoTT