Path: chuka.playstation.co.uk!news From: "Alex Herbert" Newsgroups: scee.yaroze.programming.sound Subject: Re: Loading Sounds Date: Mon, 6 Sep 1999 18:47:33 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 21 Message-ID: <7r0un2$23b2@chuka.playstation.co.uk> References: <37D17185.534AC39@aol.com> NNTP-Posting-Host: 212.56.110.162 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Omar Metwally wrote in message news:37D17185.534AC39@aol.com... > Is there a way I can load a .VAG file directly to my program to be > played? If so, please give me code examples or other people's code > which I can look at. And if I can't load .VAG files directly, what > sound files should I convert my original .WAV to so I can load music > directly into my game (and what tools are needed)? > Thank you. > You can't use VAGs directly. VAGs contain the raw sample data. You need to package your VAGs together into a VAB which holds keyboard mapping data. The PSX sound system is very music orientated and more like a synth or pro-sampler in it's configuration. (See my reply to your following post - "Mkvab".) Herbs