Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Mr. Dave Krampitz" Newsgroups: scea.yaroze.programming.sound,scee.yaroze.programming.sound Subject: MIDI conversion question. Date: Thu, 16 Oct 1997 23:27:36 -0500 Organization: SCEA News Server Lines: 45 Message-ID: <3446E938.62CF@dfwmm.net> NNTP-Posting-Host: 44-00-dal.123net.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) Xref: chuka.playstation.co.uk scea.yaroze.programming.sound:98 scee.yaroze.programming.sound:40 Hello, I have a question for all you MIDI experts out there. I had made a cheesy background game song using General MIDI with Cakewalk, with track 1 being percussion (Channel 10 Patch 97) and track 2 begin a baseline (Channel 2 Patch 87). Yes I am new to Cakewalk and MIDI in general. I saved it in MIDI format 1 (jam1.mid), and then used SMF2SEQ jam1.mid which gave me the following: control changes used in jam1.mid meta events used in jam1.mid: 1 (0x01) - 1 -> removed 2 (0x02) - 1 -> removed 3 (0x03) - 1 -> removed 33 (0x21) - 2 -> removed 84 (0x54) - 1 -> removed 89 (0x59) - 1 -> removed First, I don't know what any of that means at the moment. Moving on... When I use seqplay to listen to it it sounded terrible, like a drunk tuba player kicking around some beer bottles (yes, that is worse than it sounded originally, thanks.) My questions are: 1. What does it mean to have the meta events removed? 2. Why is the MIDI file distorted so badly by SMF2SEQ/SEQPLAY or am I doing something wrong? 3. Is it always necessary to sample all instruments (patches) in separate .wav/vag/vab files for use in your programs with the .seq files? If so, what is the best way to 'sample' and instrument and in what note/key? Does this make any sense to anyone? Thanks greatly for your help. Dave Krampitz krampitz@dfwmm.net