Path: chuka.playstation.co.uk!news From: Jim Newsgroups: scee.yaroze.programming.sound Subject: Re: Looping Samples Date: Fri, 31 Oct 1997 13:03:54 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 27 Message-ID: <3459D73A.529E731F@micronetics.com> References: <01bce5f8$8e7343a0$bbf082c1@alex> NNTP-Posting-Host: jim.micronetics.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.01 [en] (Win95; I) X-Priority: 3 (Normal) I think this is a glitch in the aiff2vag utility. It doesn't work with .wav files. I just converted a .wav to .aiff (mac format) with soundforge and used the -L option and it started working fine. Cooledit will let you easily convert samples to .aiff aswell. Let me know if you get any results.. -Jim Alexander Jakes wrote: > > Hello All, > > I want to set start and end loop points for a sample. How do I do it? > > The manual additions document on sound gives you advice on looping but does > not tell you how. Is my audio software supposed to save loop points in the > WAV/AIFF? I don't know enough about WAV or AIFF to know if they support > loop points. > > I can't see anything that lets you set up loop points in software either. > > Thanks, > > Alex