Path: chuka.playstation.co.uk!news From: Jim Newsgroups: scee.yaroze.programming.sound Subject: Re: XM/MOD player Date: Wed, 16 Apr 1997 13:23:15 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 25 Message-ID: <3354C4B3.4ADB@micronetics.com> References: <3354C0BE.75CA@geocities.com> NNTP-Posting-Host: jim.micronetics.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.0b2 (Win95; I) X-Priority: 3 (Normal) Kev wrote: > > Hi, > > I use Fasttracker2 (get it from my page) to write XM format mods. Is > anyone writing a converter/player for the Yaroze? <-- Damn good plan > > Kev. > -- > http://www.geocities.com/SiliconValley/Pines/7428 I had planned to but I dont think we have enough low level detail about the sound processor to make it possible, although I have not spent much time on this. I think the best you could do is to convert the XM mods to smf files, and hack the samples into vab files. I would love to be contradicted on this, as I would also like to see an xm player. The guy who does music for me only uses ft2 and musicians get narked if their track doesn't sound 100% like it did when they wrote it. Regards Jim