Path: chuka.playstation.co.uk!news From: Ivo Wubbels Newsgroups: scee.yaroze.programming.sound Subject: ADPCM format Date: Wed, 19 Nov 1997 13:39:32 +0100 Organization: Engine Software Lines: 7 Message-ID: <3472DE04.1712@worldaccess.nl> Reply-To: wubbels@worldaccess.nl NNTP-Posting-Host: sht4-13.worldaccess.nl Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01C (Win95; U) Does anybody know the lowlevel fileformat used by the PSX? I want to create my own samples/effects in realtime without using the fileconverters Thanks! Ivo