Path: chuka.playstation.co.uk!news From: Henk-Jan Ober Newsgroups: scee.yaroze.programming.sound Subject: Re: XM/MOD player Date: Thu, 17 Apr 1997 03:46:54 -0700 Organization: Planet Internet Holding Lines: 25 Message-ID: <3355FF9E.41C6@holding.pi.net> References: <3354C0BE.75CA@geocities.com> <3354C4B3.4ADB@micronetics.com> NNTP-Posting-Host: huizen.holding.pi.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01Gold (X11; I; IRIX 6.2 IP22) Jim wrote: > > I use Fasttracker2 (get it from my page) to write XM format mods. Is > > anyone writing a converter/player for the Yaroze? <-- Damn good plan > I had planned to but I dont think we have enough low level detail about > the sound processor to make it possible, although I have not spent much > time on this. I think the best you could do is to convert the XM mods > to smf files, and hack the samples into vab files. > > I would love to be contradicted on this, as I would also like to see an I've been thinking of this too, but indeed, I do not have enough documentation. There are 24 channels, and XM can use more than that, I believe. Futhermore, the samples are lossy compressed, in an undocumented format, so it will not sound the same anyway, and you can forget about software mixing, or software sample generation. Another reason my fMSX emulator port does not have sound. -------------------------------------------------------------------- IRL://Henk-Jan Ober |Support Engineer, C(++) programmer SMTP://tratax@pi.net |Playstation Games Programmer HTTP://www.htsa.hva.nl/~henkjan |Emulation And Computergraphics IRC://tratax |Engineering student -------------------------------------------------------------------- I do not speak for my employer ...... I have a mind of my own.