Path: chuka.playstation.co.uk!news From: gil@snsys.com (Gil Jaysmith (Telecommuting)) Newsgroups: scee.yaroze.programming.sound Subject: Re: CD-DA playlist length? and that... Date: Tue, 03 Feb 1998 23:34:22 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 50 Message-ID: <34d7a1ad.11745641@news.playstation.co.uk> References: <34D6451C.17BD@manc.u-net.com> <34d657dd.5219332@news.playstation.co.uk> <34D77A43.6FEE@manc.u-net.com> NNTP-Posting-Host: th-eng10-074.pool.dircon.co.uk X-Newsreader: Forte Free Agent 1.1/32.230 On Tue, 03 Feb 1998 20:12:51 +0000, James Shaughnessy wrote: >I am also finding that some CDs give strange track-number results, >as if there are phantom tracks on them that 'proper' CD players >know to ignore. This is reasonable; there's a format of CD which can store a data track which regular CD players ignore but which can Autorun on a CD-ROM drive (or be ignored by a CD-player program). I expect this is how things like the X-Files CD has a secret track which you have to rewind to. Some game CDs scream like bloody murder in track 1 if I play them on my stereo, but some are happy to ignore the game data. >Is there any way to block programs from sending output to SIOCONS, >like when you change vidmode, or a new CD-track starts up? I ask >because I often escape it and write code while my game is running >(helps the creative flow....) and it's quite riling to have >to keep quitting my editor and rerunning siocons again just to receive >the byte-stream. Don't know but possibly not. Then again, you might be able to redirect printf by doing something with ioctl to change where sio or tty are pointed to, since stdin and stdout are initially mapped to tty. I don't know specifically what those functions are doing in sending comments to SIOCONS, though. Sorry. >One more thing, there's a single CD-DA track on the N-Y boot disk, >but has nothing on it, what's that all about? I guess it's just to >make up for the fact that a 650Mb CD-ROM only actually has about >70k of data on it... Don't know that either :) >OK, def. the last point: how come std0.vb/vh aren't on the boot CD >to save time? Is there a way of stripping instruments out of std0 >that you don't need for a particular SEQ file? (It's not worth using up >400k of precious RAM just for a little SEQ title-screen ditty, I need >almost every nibble!) Speaking as somewhat of a sound novice, I'd create my own .VH and .VB files, bugger the standard ones, and not bother with the std0 ones. Admittedly you do have to load all of your VB file at once (and not use the nifty-looking partial-transfer function which again you don't get on Yaroze) but hey. Hope any of that is of use; I'm kinda out of my depth as you'll note, it's just I happened to know the answer to the original question. Regards... - Gil