Path: chuka.playstation.co.uk!news From: gil@snsys.com (Gil Jaysmith) Newsgroups: scee.yaroze.programming.sound Subject: Re: vabs & SFX Date: Thu, 05 Feb 1998 13:43:16 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 15 Message-ID: <34d9c07f.2136491@www-s.playstation.co.uk> References: <34D6451C.17BD@manc.u-net.com> <34d657dd.5219332@news.playstation.co.uk> <34D77A43.6FEE@manc.u-net.com> <34d7a1ad.11745641@news.playstation.co.uk> <6bad6j$b211@chuka.playstation.co.uk> <34D8D7B9.6B42@manc.u-net.com> <34d905b8.19424401@news.playstation.co.uk> <34D97342.6EF3@manc.u-net.com> NNTP-Posting-Host: trish.snsys.com X-Newsreader: Forte Free Agent 1.11/32.235 On Thu, 05 Feb 1998 08:07:30 +0000, James Shaughnessy wrote: >Mais no... no-one has a solution to this! (not even PAL users seem >to care which is strange, your losing 16 whole scanlines!) Confused. I thought PutDispEnv/PutDrawEnv with 320 and 256 for the screen dimensions and say 0 and 24 for the offsets would set 256-line PAL mode. Hmmmm. I shall confer with someone knowledgeable. You aren't supposed to have game action within 8-16 pixels of the border of the play area, incidentally, as on some TVs it might not be visible. Games like Tekken (which don't care!) have a feature to adjust the screen position. - Gil