Path: chuka.playstation.co.uk!news From: gil@snsys.com (Gil Jaysmith) Newsgroups: scee.yaroze.programming.sound Subject: Re: vabs,SFX and still PAL 256? Date: Fri, 06 Feb 1998 11:38:19 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 16 Message-ID: <34daf5bf.3179362@www-s.playstation.co.uk> References: <34D6451C.17BD@manc.u-net.com> <34d657dd.5219332@news.playstation.co.uk> <34D77A43.6FEE@manc.u-net.com> <34d7a1ad.11745641@news.playstation.co.uk> <6bad6j$b211@chuka.playstation.co.uk> <34D8D7B9.6B42@manc.u-net.com> <34d905b8.19424401@news.playstation.co.uk> <34D97342.6EF3@manc.u-net.com> <34d9c07f.2136491@www-s.playstation.co.uk> <34DA1AEC.9B8@manc.u-net.com> NNTP-Posting-Host: trish.snsys.com X-Newsreader: Forte Free Agent 1.11/32.235 On Thu, 05 Feb 1998 20:02:52 +0000, James Shaughnessy wrote: >?? I can have game action where the hell I like!! There'd be few >ground-breaking games if people always stuck to certain constraints >(not that my game is particularly ground-breaking...) LOL, OK, I'll put it another way: games which break that particular ground tend to get rejected by Sony ;=) >Thanks for trying to help me anyway, I ain't finished... I'm bringin' in the big guns (Dean Ashton! "Dean, Dean, He's Our Man, If He Can't Help You No-One Can!"). More shortly... - Gil