Path: chuka.playstation.co.uk!chuka.playstation.co.uk!chuka.playstation.co.uk!not-for-mail From: Paul_Holman@Playstation.sony.com Newsgroups: scee.yaroze.programming.sound Subject: Re: vabs,SFX and still PAL 256? Date: 6 Feb 1998 11:51:59 -0000 Organization: Sony Computer Entertainment Europe - 119.SS5 Lines: 33 Sender: news@chuka.playstation.co.uk Message-ID: <6betgv$omu1@emeka.playstation.co.uk> Reply-To: Paul_Holman@Playstation.sony.com NNTP-Posting-Host: emeka.playstation.co.uk From: Paul_Holman@Playstation.sony.com To: news@playstation.co.uk Hi Gil, Strictly speaking, SCEE arnt in the business of rejecting games (other than in our capacity of Publisher)... Paul From: gil@snsys.com (Gil Jaysmith) Newsgroups: scee.yaroze.programming.sound Subject: Re: vabs,SFX and still PAL 256? On Thu, 05 Feb 1998 20:02:52 +0000, James Shaughnessy wrote: >?? I can have game action where the hell I like!! There'd be few >ground-breaking games if people always stuck to certain constraints >(not that my game is particularly ground-breaking...) LOL, OK, I'll put it another way: games which break that particular ground tend to get rejected by Sony ;=) >Thanks for trying to help me anyway, I ain't finished... I'm bringin' in the big guns (Dean Ashton! "Dean, Dean, He's Our Man, If He Can't Help You No-One Can!"). More shortly... - Gil