Path: chuka.playstation.co.uk!news From: SCEE Developer Support Newsgroups: scee.yaroze.programming.sound Subject: Re: XM/MOD player Date: Wed, 23 Apr 1997 13:40:10 +0100 Organization: Sony Computer Entertainment Europe Lines: 34 Message-ID: <335E032A.557F@interactive.sony.com> References: <3354C0BE.75CA@geocities.com> <3354C4B3.4ADB@micronetics.com> <3355FF9E.41C6@holding.pi.net> NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Henk-Jan Ober wrote: > > Jim wrote: > > > I use Fasttracker2 (get it from my page) to write XM format mods. Is > > > anyone writing a converter/player for the Yaroze? <-- Damn good plan > > I had planned to but I dont think we have enough low level detail about > > the sound processor to make it possible, although I have not spent much > > time on this. I think the best you could do is to convert the XM mods > > to smf files, and hack the samples into vab files. > > > > I would love to be contradicted on this, as I would also like to see an > > I've been thinking of this too, but indeed, I do not have enough > documentation. There are 24 channels, and XM can use more than that, I > believe. Futhermore, the samples are lossy compressed, in an > undocumented format, so it will not sound the same anyway, and you can > forget about software mixing, or software sample generation. > Another reason my fMSX emulator port does not have sound. > > -------------------------------------------------------------------- > IRL://Henk-Jan Ober |Support Engineer, C(++) > programmer > SMTP://tratax@pi.net |Playstation Games Programmer > HTTP://www.htsa.hva.nl/~henkjan |Emulation And Computergraphics > IRC://tratax |Engineering student > -------------------------------------------------------------------- > I do not speak for my employer ...... I have a mind of my own. There has been talk to write a Tracker player for the PSX. I can't see there being too many problems writing one that decodes the data and uses KeyOn/Off calls etc. to play the music. I will look into this issue further, but don't expect to see anything for a while.. Jason Page