Path: chuka.playstation.co.uk!news From: rs108@mdx.ac.uk (Robert Swan) Newsgroups: scee.yaroze.programming.sound Subject: .def file editing Date: Tue, 10 Mar 1998 03:10:04 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 18 Message-ID: <3504ab1d.5896770@news.playstation.co.uk> References: <35039C00.926F4898@netmagic.net> <3503C036.B79872B8@codeworks.demon.co.uk> <35047926.9140F9B2@netmagic.net> NNTP-Posting-Host: stu-dialup10.mdx.ac.uk X-Newsreader: Forte Free Agent 1.11/32.235 I thought I was doing well, seeing as I got my sound to work fairly early on, but to be limited by the number of characters we can fit on one command line? nice one. From my sketchy understanding of sound, heres a (long winded) question- I've sort of figured out the .def file except I'm worried about the importance of a few things. It says the file sizes are calulated by the tools to create a .vh and .vb file, and yet owing to my lack of faith in the manuals I wouldn't be surprised if it was confused after trying to work out how mkvab operated (you use mkvab with a .def and vags to create a .vab, but to get a .def you use mkvab on a .vab. Hang on, chicken + egg scenario) and that the files sizes specified at the start and end are vital. I did some calculation on the .def file from std0 and found that the total of all the seperate files sizes didn't match that specified at the start. If this isn't important, then don't worry, but if it is, why the discrepency?