Path: chuka.playstation.co.uk!news From: Jim Newsgroups: scea.yaroze.programming.sound,scee.yaroze.programming.sound Subject: Re: Multiple VAGs... Date: Mon, 09 Mar 1998 21:22:16 +0000 Organization: Mobius Codeworks Ltd. Lines: 36 Message-ID: <35045D88.C93AEDE3@codeworks.demon.co.uk> References: <35039CC5.91BEA0F1@netmagic.net> <350574D0.87@playstation.sony.com> NNTP-Posting-Host: codeworks.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (WinNT; I) Xref: chuka.playstation.co.uk scea.yaroze.programming.sound:165 scee.yaroze.programming.sound:98 Alternatively you could also use the vabtool (found somewhere on SCEE). Its a Windows program so you obviously won't have inherent command line problem. I'm not too sure where on SCEE it is though.. Cheers Jim Rob Vawter wrote: > > Elliott Lee wrote: > > > > Hello people, > > > > A couple questions: > > > > + Mysterious Error: > > I've been working with a VAB having 5 VAGs in it, however adding > > the 6th produces an error message something like "cannot find vag > > (6)". Has anyone run into this? I checked my DEF file and its > > okay. I made sure each waveform was evenly divisible by 28 > > (though none loop). Each waveform converted to VAG just fine. > > Send me your VAGs, VAB and DEF file and I'll try to reproduce it. > > > + Managing Many VAGs in a VAB: > > Does anyone know how many VAGs can be specified as command-line > > inputs to mkvab? I want to be including dozens of sounds but > > am wondering if the environment will stop me from doing that. > > Can we use a list file of some sort to name each VAG in order? > > (I figure using *.VAG as the input parameter may produce > > unexpected results?) > > It's limited by the DOS command prompt. You must name your vab, def, and > vag files with names as short as possible and I stil think you can only > fit around 54.