//* procs.h - header for procs.c //* Provide access to all ICSAL procedures defined in procs.c extern int enemyExplode[]; extern int bodyBang[]; extern int rainbowDeathR[]; extern int rainbowDeathG[]; extern int rainbowDeathB[]; extern int mineExplode[]; extern int messHudBlank[]; extern int messHudClose[]; extern int messHudText[]; extern int rainbowDeathHUD[]; extern int fruitDropHUD[]; extern int rangeHUD[]; extern int cartShow[]; extern int cartEject[]; extern int babyWander[]; extern int babyFollow[]; extern int babyHeart[]; extern int babyCry[]; extern int babyPowflash[]; extern int gotoTV[]; extern int decoyWander[]; extern int killDecoy[]; extern int enemyChase[]; extern int enemyEnter[]; extern int ufoChase[]; extern int ufoLayMine[]; extern int ufoEnter[]; extern int ufoCrash[]; extern int enemyBump[]; extern int ufoBump[]; extern int enemySplat[]; extern int ufoSplat[]; extern int enemyFlash[]; extern int fruitFall[]; extern int fruitSplash[]; extern int wbulletPath[]; extern int rainDeathFire[]; extern int zbulletPath[]; extern int bulletPath[]; extern int fdropPath[]; extern int gunSmoke[]; extern int orbitBall[]; extern int fdropBuildup[]; extern int bulletExpire[]; extern int boyJump[]; extern int boyLevEnd[]; extern int boyGameOver[]; extern int turnOffTV[]; extern int turnOnTV[]; extern int beamMeUp[]; extern int dummyGo[]; extern int flashPause[]; extern int pauseFuzz[]; extern int coinSpin[]; extern int coinEnemy[]; extern int coinEnemy2[]; extern int mineFlash[]; extern int showBonus[]; extern int showMulty[]; extern int showBabyBonus[]; extern int showBabyMulty[]; extern int showFRbonus[]; extern int animMilkbot[]; extern int animBurger[]; extern int animPiggy[]; extern int animBeans[]; extern int animHoloBall[]; extern int animBattery[]; extern int animOrbit[]; extern int animFlag[]; extern int animFlagD[]; extern int animCoinL[]; extern int animMoneybag[]; extern int animHand[]; extern int textLevup[]; extern int textCleared[]; extern int textOnMenuR[]; extern int textOnMenuL[]; extern int textFromR[]; extern int textFromL[]; extern int textSlideUp[]; extern int textOnHi[]; extern int controlText[]; extern int textGameOver[]; extern int textGetReady[]; extern int textLevel[]; extern int textMissAb[]; extern int textGo[]; extern int textType[]; extern int coinFall[]; extern int coinFall2[]; extern int coinFallC[]; extern int coinFallH[]; extern int coinFallE[]; extern int charFade[]; extern int charFade2[]; extern int menuSpin[]; extern int menuSpinB[]; extern int boltSpiral[]; extern int visorMove[]; extern int visorOpen[]; extern int faceWink[]; extern int faceBlink[]; extern int textSlide[]; extern int logoPly[]; extern int helmetDrop[]; extern int helmetDropSFX[]; extern int dustCloud[]; extern int helmetRock[];