© Copyright 1997 Tuna Technologies Contact: tunatech@teeth.demon.co.uk VertExt ======= Extracts vertex and normal information from multiple TMD files and saves them in a table for animating a TMD object. Usage: VertExt [-s] -s - If specified, data for first frame is not saved, although the header will still have this frames information set to zero. - Base filename of TMD animation. This a MUST be a maximum of four characters in length as a four digit number is appended for the frame number. Frames numbers ALWAYS start at zero and work upwards. E.g. tmd anim with 3 frames: Car0000.tmd Car0001.tmd Car0002.tmd - Number of frames to process. - Filename to save output data to. Output File Format ================= LONG 0 // Always zero, use to note offset to address conversion LONG NoFrames // Number of animation frames/items in tables LONG VertexOffsets[NoFrames] // Offsets to vertex data, one per frame (Offset from end of header) LONG NormalOffsets[NoFrames] // Offsets to normal data, one per frame (Offset from end of header)