#ifndef __SPRITE_H__ #define __SPRITE_H__ #include #define BrightRegulON (0x1<<6) #define BrightRegulOFF (0x0<<6) #define CLUT4Bit (0x0<<24) #define CLUT8Bit (0x1<<24) #define DIRECT16Bit (0x2<<24) #define RotateON (0x0<<27) #define RotateOFF (0x1<<27) #define Trans05Bplus05F (0x0<<28) #define Trans1Bplus1F (0x1<<28) #define Trans1Bminus1F (0x2<<28) #define Trans1Bplus025F (0x3<<28) #define TransON (0x1<<30) #define TransOFF (0x0<<30) #define DISPLAY (0x0<<31) #define NODISPLAY (0x1<<31) #define CLUTMask (0x03000000) void ChargeTIM(u_long*,GsIMAGE*); void SpriteToDummy(GsSPRITE*); void SpriteDefTexture(GsSPRITE*,GsIMAGE*); #endif