This program show a simple 2D car racing demo in action. Use the obvious pad keys to race round the track.
Only simple barrier collision detection has been implented, ie., no interaction between cars. The GFX were rendered by myself using Raydream Studio (just some basic tiles) and are 16 bit. This is as far as this project will be taken as it was knocked up over a couple of late nights just to learn basic 2D Net Yaroze calls.
The source code is not supplied because it is hideous. However if anyone is *REALLY* interested in it then I'll quickly tidy it up a bit. I would have thought however that most folk could easily code this themselves anyway :-)
Download 2D car demo (49K WinZip File - SIOCONS compatible - PAL)
Just warps an extreme close-up view of a coloured sphere, using a variety of cheap tricks:
Source code is heavily based on code by L. Evans from the Sony "3d.zip" (doesn't look it, but it is), and is not supplied because there's nothing much new in it - honest.
Download 3D "bendy" demo (17K WinZip File - SIOCONS compatible - PAL)