FntLoad

Loads the system font patterns into the frame buffer

void FntLoad (
        int tx,
        int ty
)

Arguments

tx,ty Upper left-hand coordinate where the font patterns will be loaded into the frame buffer

Return Value

None.

Explanation

The system font patterns used for debugging are loaded into the frame buffer beginning at the coordinate specified by (tx,ty).
All print streams are initialized.
The system font patterns are 4-bit textures and require an area of size 256x128.

Notes

FntLoad() must always be executed before FntOpen() and FntFlush().
The font area must not overlap with the frame buffer area used by the application.