void GsSetDrawBuffClip (
void
)
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Arguments
None.
Return Value
None.
Explanation
The clipping area used in drawing is updated with the value that was set
using GsSetClip2D().
The clipping value is relative within the double buffers. In other
words, the clipping position does not change when the double buffers are
swapped.
Notes
This function does not execute correctly if it is called when GPU drawing
is in progress. ResetGraph(1) should be used
to terminate any current drawing process or DrawSync(0)
should be used to wait until drawing is completed before this function
is called.
See Also
GsSetClip2D(), GsSetClip()
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